Writing for Video Games - Books (and DVD's)
The video game making industry has matured and that means there are lots of opportunities across a wide spectrum of disciplines which include the art of writing for games. Here are some books that will help you understand writing for games and help you improve. If you want to read and learn more about writing for games I have an in depth article that will help. It gives a lot of information about the how of writing and how to target the right people in the industry. It will help you understand what is needed of a writer when it comes to integrating yourself into a video game design team. How to Write for Video Games
Product DescriptionStory is the hardest thing to learn for most digital filmmakers these days since the technology has become so inexpensive and easy to use. How would you like to write a great script in about 24 hours while learning almost everything you need to know to tell brilliant visual stories for the rest of your life?
Part 12 of 19: Feature Plot Points & Symbolic Settings: How easy would it be to write a feature script if you had a 40 plot point guide? The classic film Star Wars is broken down into 40 plot points then later used to show how the same type of structure applies to many other films such as Finding Nemo on DVD 13. Take each of your 40 plot points and attach a symbolic setting to help tell your story visually.
Sections: 1. 40 Feature Plot Points, 2. Symbolic Settings
Based on the bestselling books "Maya 2 Character Animation" (1999 New Riders), and "Developing Digital Short Films" by Sherri Sheridan (2004 New Riders/ Peachpit/ Pearson). Part 12 of 19 from a 20-hour video workshop "Writing A Great Script Fast." This is the ultimate step-by-step story engine class for independent digital filmmakers and computer animators.
Covers the top 20 books on screenwriting, film and animation in easy to follow steps with 1000's of brainstorming ideas and story techniques learned along the way. Now being used as the main story class for structure in schools all over the world.
Character Development and Storytelling for Games (Game Development Series) This is a book of ideas and of choices. Knowing which choices to make is not teachable. It's part of that creative instinct we call talent whose secret voice guides us every time we sit down at the keyboard. All stories are not identical. They are shaped by all those unique facets of the human beings who write them. All any writer can do when he wants to share his knowledge with others is be as open and giving as possible; and hope others can learn from that. You hold in your hands most of what I know about writing for games and much of what I believe and practice no matter what kind of writing I'm doing. It is meant to inform, to instruct, and maybe even inspire. It is as much about game design as it is writing for games. The two are virtually inseparable. The book itself has been designed as a quest. We are all of us on a journey toward a destination for which there is no single road. --Lee Sheldon, Author
Professional Techniques for Video Game Writing This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.
Writing for Video Games Video games are a lucrative market for scriptwriters, but writing for video games is complex and very different from traditional media such as television or film. This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book provides a realistic picture of how companies work, how the writer fits into the development process, and the skills required: storytelling; developing interactive narrative, characters, and viewpoints; dialogue comedy; and professional practice.
Game Story & Character Development-the newest installment in Cengage Learning's acclaimed Game Development Essentials series-shows how to create compelling stories and characters specifically for games. The book examines the history of storytelling, traditional and game-specific story structure, and all aspects of character development, including physical, psychological, sociological, and verbal. Filled with commentary from game industry professionals-and featuring a companion CD containing game story documentation and demos-Game Story & Character Development is an essential guide for game designers, writers, students, and professionals.
Game Character Development - "Game Character Development" takes you through all the steps needed to create compelling, highly-detailed characters for games. This book is suitable for both beginner game artists and experienced designers who want to brush up their skills, and covers the latest character creation tools and technologies. Throughout this book you will work step-by-step to create a finished character that incorporates all of the methods presented. First you'll examine the available modeling techniques and then create a base mesh. You'll then incorporate UV mapping and virtual sculpting. With the basic model created, you'll explore advanced techniques to add texture and detail, and finish up by optimizing and refining your character. The techniques presented can be applied with virtually any 3D software program, so you're free to work within the application with which you're most familiar. If a specific tool is introduced, a brief introduction will cover the basic information you need to utilize it. There's even a chapter with suggestions on what you'll need to add to your finished character before it gets introduced into the game production pipeline, including adding facial expression, rigging, and even animation. And a helpful reference section provides additional resources to help you with those next steps.
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Free Game making programs - to help you make games without spending money.
Writing quests for video games. Tips, ideas and techniques
A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.
What is the most important thing you need to make a video game? It isn't what you think
Who do you contact if you want to get a job in the game industry? I have advice and more.
Video Game Design - What is it and how is it done?
Kids Make Video Games: A Guide for kids of all ages in game making.
A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games
Into the Looking Glass: A History of video games including a video. How did it all start?
A look at the various Game Design Software Packages - Help finding the one that's right for you
Free Resources for making video games. If your budget is Zero these resources are for you!
Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both
So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality
AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming
How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.