Applying and wrapping the Image you created to your model

Index to all 30 lessons in this Milkshape tutorial We have our map now we have to import it into Milkshape and map it to our model. You already know how to do most of this (importing a picture) but now learn how to map this image to your model.

Go Back to Milkshape 3d now

  • In milkshape 3d pull down the edit menu and choose the option to select all. This selects the whole sword. (Or you could use the hot key combination Ctrl+A)
  • Under the Groups tab press the Regroup button then rename this group to "complete". You now have a new group that is everything.
  • IN the Materials tab press new just as you did to get a new color.
  • Press the Top <none> button and browse to your texture (swordcomposite3.jpg) and press ok.
  • Press the "Assign" button and the texture is applied to the whole model but whoa! What the heck is that!

 

textures all wrongQuite allright here! You can see that it is your image and it is applied to the whole sword although the proportions and placement are all wrong. Now we fix that! This is a matter of setting the coordinates and to do that we choose the Texture Coordinate Editor.

 

 

 

 

The texture coordinator editorPull down the Window menu item at the top of the workspace and select the "Texture Coordinate Editor" (Hot key is Ctrl+T) The editor pops up

(The Texture Coordinate Editor Box)

Now Press the Region button, make sure the top menu box says "Complete" mine says blade, ignore this. And pull down the next item and select "Front".

Now click/hold and drag your left mouse button so it captures all of the front view of the sword (You can see this by the white lined square. You can't see all of my image just for ease of viewing. To get all of the image just maximize the Texture coordinate editor with the little tool at the very top right.

Press the Remap button and the sword model front is superimposed right into the white square like this:

texture placed correctly

The program zipped the model right into the zone you defined. See how mine is a little bit off? You should tweak yours , Ctrl+z and undo and try again until you get it nice and lined up well.

About the Texture Coordinate Editor - as you are working with images you are going to run into difficult with sizes and not seeing things well. Use the Scale button and the Fit Selection button to get it to a comfortable view.

Also Important: Make sure the Redraw check box is checked! What this does is every time you hit the remap button it will redraw the model in Milkshape so you can see the 3d effect.

 

Actually a pretty simple process. Now do the same to the other sides, (top, left, right, and back)

completed modelThis is the basic process of mapping to the model. And by looking at your model you can see lots of improvements you can make. Our model was simply done as a whole but to get it better you would break down the model into groups so the surfaces could be finely mapped. You could also use the orignal four groups and map each side of each group which would give you a really good look. But you have the basics of what mapping is and now it's time for you to experiment and practice. Here's a look at my finished sword model:

 

Let's Continue, we have to now get this model over into the reality factory and that takes a bit of manipulation

 

Latest Articles

Free Game making programs - to help you make games without spending money.

Writing quests for video games. Tips, ideas and techniques

A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.

What is the most important thing you need to make a video game? It isn't what you think

Who do you contact if you want to get a job in the game industry? I have advice and more.

Video Game Design - What is it and how is it done?

Kids Make Video Games: A Guide for kids of all ages in game making.

A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games

Into the Looking Glass: A History of video games including a video. How did it all start?

A look at the various Game Design Software Packages - Help finding the one that's right for you

Free Resources for making video games. If your budget is Zero these resources are for you!

Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both

So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality

AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming

How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.

 

For absolute beginners

All Materials, unless otherwise stated are Copyright©2000-2014
Kalif Publishing

sitemap
xml sitemap