Milkshape Tutorial - Lesson 2e: Shaping our Object

Index to the 30 lessons in this Milkshape tutorial

  Okay, you have a pretty good understanding of how to create a simple object and how to move around and look at it from different view points. Let's actually start to manipulate this object and shape it into what we want. First let's make this sword a more appropriate thickness. Remember, our box is darn thick and it looks more like a door than a sword.


beginning the sword

In the toolboxes on the right select the button called "Scale". You might have a good idea what this does from our Reality Factory or Genesis 3d Tutorials . It allows you to change the scale or "Size" of your selected object.

Our newly created object is red which means it is selected. When you press the scale button everything you do will apply to this object.

Underneath the tool box a new set of items popped up. Press the round button for Origin, then in the box above the letter "z" enter .05. Then hit the Scale button. Your sheet model is transformed into one half of a sword blade - kinda!

About X, Y, and Z

These are the three dimensions of any model. Looking at the front view pane X is the side to side width. Y is the height and Z is the Depth of the model. When we modified X we changed it to .05 of its original size. or 1/20th

the three axes

Lets take a look. Change the Z back to 1.0 and change the Y to .5 (point five) This will be half, Hit the Scale button and see how the height of your model was cut in half? You had to change the Z back to 1 because when you press the scale button you dont want the Z to be reduced again to another .05 of what it was!

Now change the Y height back to what it was by entering 2.0 in the Y box and hitting the scale button. Scale is a relative term and it applies to whatever the model currently is. If you put 1.0 in the Y box it would scale it to exactly the size it currently is, not the size it used to be! So because you had cut it in half now you want to double it to get it back to the original size.

After you got it back to its original size enter 1.0 in the Y box and hit scale so everything is back to default and it doesn't cause an unwanted mistake later in the build.

Important Note: Your Box is not a box! We talked a little bit about how making models for video games is all about triangles. Everything is based on triangles. And you probably have been visualizing your box as a red square with an X in the middle of it. Actually, it isn't. It is a series of red triangles that make up a box! And these triangles are called "Faces". Try to think in those terms. It is how real model makers think and it will make it much easier for you.

Continue with the Milkshape tutorial


Latest Articles

Free Game making programs - to help you make games without spending money.

Writing quests for video games. Tips, ideas and techniques

A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.

What is the most important thing you need to make a video game? It isn't what you think

Who do you contact if you want to get a job in the game industry? I have advice and more.

Video Game Design - What is it and how is it done?

Kids Make Video Games: A Guide for kids of all ages in game making.

A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games

Into the Looking Glass: A History of video games including a video. How did it all start?

A look at the various Game Design Software Packages - Help finding the one that's right for you

Free Resources for making video games. If your budget is Zero these resources are for you!

Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both

So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality

AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming

How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.


For absolute beginners

All Materials, unless otherwise stated are Copyright©2000-2014
Kalif Publishing

xml sitemap