Trends are Aplenty for Video Game Industry



The video game industry is changing by the minute as streamlined technologies continue to pave the way for traditional gamers who once relied on bulky technologies. One major development in the gaming industry has been the influx of mobile devices into everyday life. These days, any gamer - from the novice to the expert - can choose from thousands of games to play on their smartphone while doing everything from sitting on a bus and walking through the park to eating lunch on a break at work or relaxing at home with the kids.

Mobile devices like the omnipresent Apple iPhone® routinely unveil new games as application developers work around the clock to create the next big thing. According to analytics company, Flurry T , more than 30,000 games have been released in the iPhone App Store ? since July 2008, and this number is likely to climb as games and apps continue to evolve. Mobile devices like the iPhone offer plenty of free games and game trials, too, making them more accessible to mobile social gamers and, often times, more affordable.

But the world of gaming isn't limited to just mobile devices. Social networking sites like Facebook are heavily invested in gaming - "social gaming," to be exact - and it's not uncommon to see people talking about games like FarmVille T and Mafia Wars T not just on sites like Facebook, but in everyday conversation as well. In fact, CNN.com reports that social network game developer Zynga®, which publishes FarmVille and Mafia Wars, is said to have a market valuation of more than $8 billion. Zynga has only been in existence since 2007.

The gaming industry is poised for a bright future, and gamers can expect to see other game systems continuing to gather steam in the marketplace. These include motion control-based systems like Nintendo Wii®, Xbox Kinect®, and PlayStation®, as well as their digital distribution options like WiiWare®, Xbox LIVE®, and PlayStation Network®.

 

About the Author: Hap Aziz is Director of the School of Technology and Design at Rasmussen College . In this role, he oversees Computer Programming degree programs, Information Systems Management degrees , and other multimedia design-focused degree programs. He has worked in higher education for nearly 20 years at companies including Full Sail Real World Education, Collegis, and SunGard Higher Education. Hap also has a Master's degree  in Instruction Technology and Distance Education from Nova Southeastern University and a Bachelor's degree in Computer Science from Rollins College. Currently he is working on his Ed.D. in Educational Technology at the University of Florida.

 

References:

http://blog.flurry.com/bid/31566/Apple-iPhone-and-iPod-touch-Capture-U-S-Video-Game-Market-Share

http://money.cnn.com/2011/03/14/technology/video_game_sales/

 

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