Game Design for Teens

 

 

Game Creation for teens Game Creation for Teens - Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality!

 

Game Programming for Teens Game Programming for Teens, Third Edition - Do you enjoy playing video games and want to learn how to create your own? "Game Programming for Teens, Third Edition" shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You'll begin by learning the basics of BlitzMax, a simple cross-platform game programming language that can be used on Windows, Mac, or Linux operating systems. Once you understand how to write the programming code, you'll begin to incorporate all the graphical elements of games including varying colors, loading and displaying images, and creating scrolling backgrounds. Finally, you'll learn how to add sound and music, use keyboard input codes, and even integrate artificial intelligence. New skills are taught step-by-step, and each chapter builds upon the techniques you learned in the previous, so by the end of the book you'll have built your very own fully functioning video game. And the CD-ROM contains all the source code, art and sound files, and demo versions of BlitzMax and the other programs used in the book. So don't just play video games, build your own, with "Game Programming for Teens, Third Edition!"

 

3D Game Programming for Teens

3D Game Programming for Teens - "3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a simple 3D game. Once you have mastered the basics, you can apply each skill to more complex game engines and game building. Helpful definitions, examples, sample code, and a hands-on tutorial approach make the book a simple yet complete introduction to 3D game programming.

 

XNA Game Development for Teens

XNA 3.1 Game Development for Teens - XNA 3.0 GAME DEVELOPMENT FOR TEENS is a complete guide to entry level programming and computer game development using XNA 3.0 and the Visual C# 2008 Express programming language for beginners. This book shows readers how to create and execute computer games on their PC, and then how to port their PC games over to their Xbox 360 or Zune player. This book is for anyone looking to begin creating their own computer games with XNA 3.0 and Visual C# 2008 Express.

 

Wii Game Creation for Teens

Wii Game Creation for Teens - Want to create your own Wii games that you can share with your friends and the world? "Wii Game Creationg for Teens" is a step-by-step guide for beginners who want to start making their very own Nintendo Wii games and animations. Using Adobe Flash ActionScript 2.0 and WiiCade, you will learn to create simple games and animations for Wii, and all you need is a computer, Internet access, and this book!

 

 

Latest Articles

Free Game making programs - to help you make games without spending money.

Writing quests for video games. Tips, ideas and techniques

A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.

What is the most important thing you need to make a video game? It isn't what you think

Who do you contact if you want to get a job in the game industry? I have advice and more.

Video Game Design - What is it and how is it done?

Kids Make Video Games: A Guide for kids of all ages in game making.

A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games

Into the Looking Glass: A History of video games including a video. How did it all start?

A look at the various Game Design Software Packages - Help finding the one that's right for you

Free Resources for making video games. If your budget is Zero these resources are for you!

Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both

So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality

AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming

How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.

 

For absolute beginners

All Materials, unless otherwise stated are Copyright©2000-2014
Kalif Publishing

sitemap
xml sitemap