Kingdoms of Amalur: Reckoning
Kingdoms of Amalur: Reckoning is a game that will be released later this year and I will tell you a little bit about this game but I am also going to take a deeper look at the game in terms of what it takes to make a video game. I think this is a rather interesting angle to take and if you want to work in the video game industry you should gain some insight from this.
A Few Important things we can learn from Kingdoms of Amalur
Point 1: Make your dreams a reality
Now that he is retired what is he doing? He heads up a video game company called "38 Studios". 38 was his number in baseball. I would imagine that after retiring with baseball he thought about what he wanted to do with the next stage of his life and well it seems that he wants to make video games! Nice! I have read some things about him saying how much he loves video game, particularly role playing and online games like warcrafts. Is that not tremendously amazing?
Ok, so what is the lesson we can take from this?
Chances are good that you are not a retired millionaire baseball player with money and connections. But, that doesn't matter much. It really doesn't! The lesson there is that you follow your dreams, make it happen, and do it on a scale that you can achieve. You will be surprised how doors open up for you and people come in to help! People love people with vision, desires, goals and the willingness to go for it!
"Be Bold and Mighty Forces will come to your aid". - Goethe
So, if you have a passion for video games and have a dream then take the steps to start that ball rolling. Anything is possible. But don't just dream about it and talk about it. Do something, start working toward it. Even if that means drawing sketches and writing out plots. It's a great beginning.
Point 2: Progressing in Complexity
Again, you probably can't start out with millions in seed money but that doesn't matter. You can start out by getting some free game making software and making a game with 5 rooms and one Boss creature. From there you expand, more rooms, more creatures. Or maybe a full side scroller game. It is all about moving forward and taking steps toward bigger and better goals. And this is exactly what 38 Studios is doing.
Point 3: Gathering or Joining a Team
You can't assemble a team like this but you can assemble a team. Even if it is just with friens. At the least you can make your way onto a team.
Point 4: Finding a big brother or a mentor
Summary - It is interesting to watch and follow along as a start up company moves into the world of making a video game. There is a lot that can be learned from this. And you can apply it to your aspirations of game making.
This is the Trailer for the game. It was directed by Todd McFarlane
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