The Fascinating Story of the Development of a Video Game
Graphic Design, Modeling and 3D illustration are an important part of the development of any video game. If you are interested in these aspects of game making you might want to learn about it from someone who has done it. This is the story of an early DOS video game that came out of a professional game design studio. It has been a while since DOS was the platform for gaming but this game has been recompiled so not only can you learn about the development of the artwork for a game you can also play the game and see for yourself.
It is in these early roots that much of todays game design world was created. There was a lot of wonderful experimentation through these years. Learn more about the game and it's development on the artists site here: Gambys
It is amazing how much work went into the development of an early game like this and the project took about two years to complete while the artist spent about 18 months working on all the animations, screens, and rendering.
All the 3D animations were rendered back then on a 3D Studio 2.0 still in DOS and using a 486 PC at 66MHZ if you can believe that. Each frame sometimes took more than four hours to render.
A lot of the work was begun by hand drawings. This is the way it was done for years and there is still some of this going on today. Hand drawings are often a good way to get a feel for the creation of characters, screens and levels. But, while it had to be done this way in the past, it doesn't have to be done this way now. So less and less is done by hand.
You can download this game and play it for free. It is in three RAR files that you extract and burn to a cd rom: Downloading and playing Gambys
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