The Video Game Career Center

Articles about Careers in Video Game making and Design

 

Books

Cheat Mode is the definitive guide for getting into and surviving the games industry. Written by an industry veteran this book contains interviews with industry professionals who make games every day. From Programmers to Designers, Journalists to Community Managers. Get real advice from staff working at companies such as Bioware, Blitz Games, Capcom, Codemasters, Eurogamer, FreeStyleGames, Kuju, Rockstar Games, Supermassive Games and many more. If you want to find out how these people create the games you play then this book is for you. If you want to break into the industry this book explains how to start, how to apply and contains many useful resources to help you make your dream a reality.

Available on Amazon.com: Cheat Mode The definitive guide to getting into and surviving the games industry

You can learn more about Cheat Mode and purchase a copy on CompletelyNovel.com Or check out the books Facebook Page Here

 

Computer Gaming Tech Careers TechCareers: Gaming Programmers & Artists From Pong to the newest iPhone application, the gaming industry re-creates itself daily. This book provides the information to stay current on the advancements in the field. TechCareers: Computer Gaming provides readers a thorough overview of graphics and programming, personal testament from experienced gamers and knowledge for success in the workforce. This TSTC Tech Careers Series book includes employment outlook, salary ranges, career paths, job duties, work schedules, sample degree plans, lists of employers and technicians and skills required. The book also lists gaming programs throughout the nation.

 

Game Development Essentials: Game Project Management: Game Project Management

Game Development Essentials: Game Project Management is the only book on the market that offers a comprehensive introduction to game project management in an informal and accessible style, while concentrating on both theory and practice. This book offers an overview of the game project management process including: roles and responsibilities of team members; phases of production; concept development; testing, marketing; scheduling; and budgeting. The fast-growing game industry has fueled rapid upward movement of game production staff into the ranks of management. This book will train readers in the tools and techniques necessary to become effective team leaders.

 

Paid to Play: An Insider's Guide to Video Game Careers

*Unique - Currently there are NO OTHER video game career guides with over 100 interviews from current, working game professionals. They are fully candid and give readers an unvarnished look inside the industry. The biggest secret? It's actually work.
*Written by Insiders - The authors are a professional, registered Career Counselor and two game writers who have worked on over 1000 game reviews, 70 strategy guides, and scripted storylines for over five different video games.
*Total Coverage - The authors will be interviewing over 100 professionals, all of them in different jobs within the video game industry. This will give readers a complete overview of what jobs there are in the industry and which ones may be suited to their talents. Rather than a vague list or a focus on programming and development, Paid to Play will blanket the various fields that are utilized in the world of video games.

 

Computer Game Designer

Computer Game Designer (Virtual Apprentice) Discover what it's like to bring games to life!"Virtual Apprentice: Computer Game Designer" is a perfect hands-on career guide for kids who love computer games.Profiles of working professionals, "Reality Check" sidebars, QctAs between real-life kids and pros, and a "Count Me In" journal feature help readers get a you-are-there feel for this exciting job. Loaded with full-color and black-and-white photographs and written in a lively tone, this entertaining guide allows kids to test-drive their dream career as a computer game designer.Chapters include: Get Ready for Action; Game Designer on the Job; The High-Speed Evolution of Electronic Games; Game Designer in Training; The "Players" Who Bring Games to Life; Kids Ask, Game Designers Answer; and, Game Designer for a Day.

 

Game Plan: The Insider's Guide to Breaking In and Succeeding in the Computer and Video Game Business The video game industry is hot and becoming more and more popular every year. -One of the fastest growing entertainment industries (even larger than film!) -Over 50,000 people in the U.S. alone are employed by interactive gaming companies -Video gaming makes more than six billion dollars in annual revenue. Game Plan-the only insiders guide to the video game bus-iness-reveals how to break in, survive, and produce video games for successful game companies. Industry insiders Gershenfeld, Loparco, and Barajas take readers on a journey from game conception to pre-production to launch and behind the scenes to detail everything from job types to assessing skills to getting a foot in the door. With Game Plan, getting a job in the gaming industry has never been simpler!

Get in the Game: Careers in the Game Industry Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it's the only guide you will need for training yourself then finding a game industry job.

 

 

 

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