Making Video Games Books for Beginners
Start out Right and there is no better thing you can do than get a good book. Making a video game can be a frustrating experience. A book will change this. Having the free software is not enough. How do you use it? How do you get the most out of your time. Learn the secrets, tricks and techniques of the experts and get yourself started in the right way. A book is the best investment you can make in your video game design endeavors. It will be an invaluable resource and a reference for years! If you want to browse books check out the Amazon.com selection
* For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
The Game Maker's Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games&emdash;complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.
Getting Started with Game Maker - Getting Started with Game Maker shows aspiring game developers how to create their very own, professional-quality computer games, no programming knowledge required. Using Game Maker's simple, drag-and-drop environment and following along with the step-by-step instructions, you'll learn how to create arcade-style 2D and 3D games complete with graphics, sound effects, and music. Game Maker provides everything you need to create, test, debug, and run your games in a Windows environment. Even if you're brand new to game development, you'll be able to make a working game that you can play and share others. And not having to worry about the programming the game allows you to focus on the design and how to make the game more fun and challenging. Along the way you'll learn the basic principles of game development. And if you want to create more complex games you can take advantage of Game Maker's built-in Game maker Language that allows you to develop highly advanced games and applications. So let's get started!
Game Development Essentials: An Introduction offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.
Game Development Essentials: Video Game Art The premiere title in the Game Development Essentials series explores the art of bringing a game designer's concepts to life. A strong foundation in game artistry is the essential first step, and leading game art designer Todd Gantzler takes readers behind the scenes to show them how to create the entire visual world - from characters to environments - that a game player encounters on the computer screen. Hands-on tutorial instruction suitable for beginning-to-intermediate-level game artists explains the process involved in creating art for real-time 3D digital games and, specifically, video games. The book highlights the technical aspects of preparing art quickly and effectively while conforming to the limitations and specifications of today's most widely used 3D game engines.
Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
Want to really learn how to make video games the professional way but don't know anything about programming?
DarkBASIC is a great way to learn about programming while you learn how to make video games - gives a beginner the best of both worlds. You will learn fundamental concepts of programming while simultaneously learning fundamental concepts of game development.
3D Game Art f/x and Design This is one of the best books on the design and graphics of video games there is. I bought this book when it first came out and I still refer to it. It has a cd with lots of free software. If you can only get one book you might want to consider this one. Highly Recommended
Game Programming for Teens, Second Edition You?ve played plenty of games. Now it?s time to create your own! "Game Programming for Teens, Second Edition" helps you develop the skills you need to create every element of your first video game?from graphics and animation to sound and music. You?ll even learn how to incorporate artificial intelligence. You don?t have to have any programming experience to get started. You?ll learn everything you need to know along the way using BlitzPlus, an easy-to-learn programming language that the author will teach you. By the end of the book, you will have created your first computer game. Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start!
Ultimate Game Design: Building Game Worlds Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.
Learn C++ By Making Games (Charles River Media Programming) Learn C++ by Making Games teaches the fundamentals of C++ from a unique and fun perspective. Using game specific code and examples, the book helps anyone wanting to learn C++ progress from the basics to more advanced topics.
Free Game making programs - to help you make games without spending money.
Writing quests for video games. Tips, ideas and techniques
A look at video game design - This shows you the process of how a game is designed and I take you from idea to game.
What is the most important thing you need to make a video game? It isn't what you think
Who do you contact if you want to get a job in the game industry? I have advice and more.
Video Game Design - What is it and how is it done?
Kids Make Video Games: A Guide for kids of all ages in game making.
A look at Assassin's Creed II - From a game makers perspective. This game is remarkable and there are some great lessons to be learned from it when it comes to making video games
Into the Looking Glass: A History of video games including a video. How did it all start?
A look at the various Game Design Software Packages - Help finding the one that's right for you
Free Resources for making video games. If your budget is Zero these resources are for you!
Three New Lessons in the Milkshape 3d Animation Tutorial: Animate, Link skeleton to skin, and animate both
So You have a great idea for a video game! What do you do now? - Some solid advice on turning an idea into reality
AMD New Chipset and Processor breaks the barrier in gaming realism - games that look as good as movies are coming
How to write a video game players guide - Writing a guide is an easy way to start learning about how games are made.